Playing Big Walk when you do not share a language

Big Walk is unusually good at this, because pointing and gestures are the game rather than a workaround. The hard part is not the session — it is keeping the people afterwards.

Quick answer

You do not need a shared language to play. Pointing, waving, laser pointers and the map do most of the work, and in-game text chat covers the whole game if you paste through a translator. What Big Walk has no answer for is afterwards: there is no in-game friend list, so if you do not exchange platform handles during the session, those people are gone when it ends.

Why this game handles it better than most

In most co-op games, losing voice means losing coordination. Here the design already assumes you often cannot talk — walls, distance and soundproof rooms are the puzzles — so the game ships with a full set of non-verbal tools.

That means a mixed-language group is not playing a degraded version. Pointing at the thing, waving to say no, and putting a laser dot on the exact lever are first-class moves, not improvisation.

  • Pointing and waving gestures, which need no shared vocabulary at all
  • Laser pointers, for when "that one" would have been ambiguous anyway
  • The map and compass, so directions become a shared reference instead of words
  • Binoculars and flares, which communicate position without describing it

Text chat is the translator-friendly channel

House House confirms the entire game can be played with in-game text chat and nothing is missed. That matters more for mixed-language groups than for anyone else: text can be copied into a translator, and speech cannot.

Steam lists 14 supported interface languages including simplified and traditional Chinese, Japanese, Korean, Russian, Spanish, Polish, Brazilian Portuguese, French, German and Italian — so everyone can at least read the menus and puzzle text in their own language, even when the group is talking past each other.

Finding a group in your own language

The Steam discussion hub is the venue where non-English group posts actually appear — Russian, Chinese, Japanese and Spanish threads sit next to the English ones, and nobody removes them for being off-language.

Post in your own language and add a Join Code. That is the whole method. Reddit and the community Discord are more English-dominant, and both have their own rules about language, so check before assuming.

The real problem: keeping the people you met

Big Walk has no in-game friend list and no way to look up someone you played with. When the session ends, that connection ends with it unless you did something about it during the game.

A player on the Steam forum described exactly this — got through the language barrier, had a great session, and then had no way to find those people again because they had not saved any names.

So do it while you are still in the world, and do it in text rather than voice so the other person can translate it:

  • Paste your platform handle into text chat early, not as everyone is leaving
  • Ask for theirs in the same message, so the exchange is one action rather than two
  • On Steam, add each other from the session player list before anyone quits
  • If you miss the moment, post in the Steam thread you met through — describing yourself works, as in "I was the one on the train"

Frequently asked

Can you play Big Walk with people who speak another language?

Yes, and more easily than in most co-op games. Pointing, waving, laser pointers and the shared map are built-in mechanics, so a mixed-language group is using the game as designed rather than working around it.

Is there a Chinese, Russian or Spanish server?

There are no regional servers — sessions are hosted by players. What exists is language-specific group posts, and the Steam discussion hub is where they appear.

Does Big Walk have in-game translation?

No. The interface is available in 14 languages, but player-to-player chat is not translated. Text chat is the practical channel because it can be pasted into a translator.

How do I add someone I played with?

Exchange platform handles in text chat during the session, or add each other from the player list before anyone leaves. There is no in-game friend system and no way to look someone up afterwards.

I lost the people I played with. Can I find them again?

Only by asking in the place you met. Posting in the same Steam thread with a description of who you were is what players actually do, and it sometimes works.

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