Troubleshooting
When Big Walk misbehaves
One page per problem, each one stating whether a patch exists, which build it landed in, and when we last checked. Where nothing is broken, we say that too.
6 pages
- Fixed in 1.4.8Big Walk voices too quiet: what the 1.4.8 patch changedHouse House fixed the quiet-voice problem in version 1.4.8 on 7 August. Here is how to tell whether you have that build, and what to do if you do.Open page
- Not a bug — a feedback loopBig Walk echo: why you hear yourself and voices doubledEcho in Big Walk is a feedback loop, not a bug — someone in the session is on speakers. Here is how to find who, and why headphones are the only real fix.Open page
- Working as designedBig Walk save gone? The host has it, and it cannot be transferredProgress in Big Walk lives on the host's machine only. If the world you played is missing, it is almost always because someone else is hosting — not because the save was deleted.Open page
- Setup issue, not a game bugBig Walk microphone not working: nobody can hear you at allIf the game receives nothing from your mic, the Microphone Activity meter tells you in two seconds. Here is the official check order, and why this is not the quiet-voice bug.Open page
- Open — no performance patchBig Walk stuttering with a good framerate: what to tryStutter that shows up while the counter still reads fine is a frame-pacing or streaming problem, not a raw performance one. No official patch exists — here is what the requirements tell you.Open page
- Open — unrated, audio unconfirmedBig Walk on Steam Deck: no official rating, and an open audio questionBig Walk has no Steam Deck compatibility rating on its store page, and players are still asking whether walkie-talkie audio works on Linux. Here is what is actually known.Open page