Big Walk headphone puzzle: the green chair, the tunnel, and the Red Finger
The headphone puzzle, the green chair puzzle, the microphone puzzle and the sound puzzle are all the same puzzle. Two players, fixed roles, one route through the tunnel behind the Blue Tower.

Quick answer
It needs exactly two players and the roles cannot be swapped halfway. One sits in the green chair, puts on the headphones and waits by the button. Music starts playing through the radio, and the second player follows it: head for the Blue Tower, go through the tunnel system behind it, and come out near the Green Tower where the music is loudest. The box is camouflaged among the larger rocks, with a microphone beside it. Speak into the microphone, tell the player in the chair to press the yellow button, and the box opens on the traveller's end. Inside is the Red Finger.
- Players needed
- Exactly 2
- Roles
- Fixed, cannot swap
- Route
- Tunnel behind the Blue Tower
- Reward
- Red Finger
Four names, one puzzle
This puzzle gets searched under at least four different names and they all lead to the same green chair. People call it the headphone puzzle, the chair puzzle, the microphone puzzle and the sound puzzle, depending on which object they happened to notice first.
That is not carelessness on anyone's part. The puzzle genuinely contains a chair, a pair of headphones, a radio, a set of speakers and a microphone, and you meet them in that order. Whichever one you were looking at when you got stuck becomes the name you search.
So if you arrived here searching for something slightly different from the title, you are in the right place. There is one exception worth separating out: if your problem is that your teammates cannot hear you at all, that is a hardware and settings problem, not this puzzle.
- Headphone puzzle, headphones puzzle — the item the seated player wears
- Green chair puzzle, chair and headphones puzzle — the place it starts
- Radio puzzle, music puzzle, sound puzzle, speaker puzzle — the mechanic it runs on
- Green seat puzzle, green chair speaker puzzle — variants that show up in search
- Microphone puzzle — the object at the far end, easy to confuse with a broken mic
Two players, and the roles are fixed
The chair sits on a green platform looking out over the ocean. Next to it there is a radio the headphones plug into, and a button within reach of whoever is sitting down.
Decide who sits before anyone walks anywhere. The seated player is not doing nothing — the music only plays while they are in the chair, so if they stand up to go look at something, the player halfway across the island loses the only signal they have.
The traveller should be the one with the better sense of direction, because they will be navigating on sound rather than on the map. There is no way to swap once you have separated; walking back to trade places costs more time than finishing.
The route, end to end
This is the part most write-ups only give you half of, so it is worth stating as one continuous line. From the chair, the traveller heads for the large Blue Tower visible in the distance. Behind the Blue Tower is the entrance to a tunnel system. Go through it, and you come out near the Green Tower.
The reason the halves get separated in other guides is that both landmarks are real: you aim at the Blue Tower to find the tunnel, and you arrive at the Green Tower on the far side. A guide that names only one of them is describing one leg of the same walk, not a different route.
Once you are through, stop using landmarks and start using your ears. Speakers are placed along the path, and the music gets louder as you close in. Walk toward louder. If it gets quieter for more than a few seconds, turn around — you have passed a branch.
- Start: the green chair on the platform above the sea
- Aim for: the large Blue Tower in the distance
- Through: the tunnel system behind the Blue Tower
- Exit near: the Green Tower
- Then: follow the music, not the map
Finding the box
The box is camouflaged, and this is where most groups lose ten minutes. It is tucked in among the larger rocks rather than sitting out in the open, and it does not look like a container until you are close.
The microphone is the thing to look for instead. It is beside the box, and it is the only object in that area that obviously does not belong to the landscape. Find the microphone and the box is within arm's reach.
When you are there, speak into the microphone. That is what the seated player is waiting for — they cannot see you, and pressing the button before you arrive does nothing useful.
Why it is the headphones that matter
The headphones look like set dressing and they are not. The microphone beside the box feeds directly into them, which means the player in the chair hears the traveller through the headset rather than through proximity voice.
That is the whole point of the design. Everywhere else on the island, voice falls away with distance — that is the rule the game is built on, and House House kept it deliberately when they patched voice volume in August 2026. This puzzle is the exception: a fixed audio line between two points that are nowhere near each other.
It also explains why so many people end up searching for the headphones rather than the chair or the box. The headset is the piece that does something unexpected, so it is the piece that sticks in memory.
Practically, it means you do not need to be on Discord or a party chat to finish this. The game gives you the channel. If your group is already using an outside voice app, the in-game link is still the one that opens the box — the button press has to come from the chair, prompted by the microphone.
What you actually get
The seated player presses the yellow button, the hidden compartment opens at the traveller's end, and the traveller collects the Red Finger.
Worth setting expectations: the reward lands with the person at the box, not the person in the chair. If your group is tracking collectibles per player rather than per save, decide who wants it before you split up rather than after the box is open.
If it is not working
Three failure modes account for almost everything, and none of them mean the puzzle is bugged.
- No music at all — the seated player stood up, or never sat down properly. The chair has to stay occupied for the whole walk.
- Music is playing but never gets louder — you are past the tunnel exit and heading away from the Green Tower side. Backtrack to where it was loudest and try a different branch.
- You are at the box but nothing opens — the button has to be pressed after you arrive, not before. Say so out loud on the microphone and have them press again.
- You cannot hear each other at all, anywhere on the island — that is not this puzzle. Proximity voice is working as designed, or your mic is not being picked up.
Spoiler controls
A nudge, if you would rather work it outShow a hint
You are meant to navigate by sound, not by map. The chair is a transmitter and the island is full of speakers. Pick the direction where the music grows, and trust it further than feels comfortable — the route goes through something, not around it.
The full solutionShow the full solution
Player A sits in the green chair on the platform above the sea and puts on the headphones. Music begins playing through the connected radio. Player B walks toward the large Blue Tower in the distance, finds the tunnel entrance behind it, goes through the tunnel system and emerges near the Green Tower. Following the speakers toward the loudest point brings them to a small radio and dance area. The box is camouflaged among the larger rocks, with a microphone beside it. Player B speaks into the microphone and asks Player A to press the yellow button next to the chair. Player A presses it, the hidden compartment opens, and Player B collects the Red Finger.
Frequently asked
Is the headphone puzzle the same as the microphone puzzle?
Yes. The chair, the headphones, the radio, the speakers and the microphone are all one puzzle, and people name it after whichever object they noticed first. There is no separate microphone puzzle.
Can you do the headphone puzzle solo?
No. It needs one player seated in the chair to keep the music playing and a second player at the box, at the same time. There is no way to hold the chair open while you walk.
Where is the green chair in Big Walk?
On a green platform overlooking the ocean, with a radio and a button beside it. The headphones are on the chair.
Which tower is the headphone puzzle at?
Both, in sequence. You aim for the Blue Tower to find the tunnel behind it, and you come out near the Green Tower where the box is. Guides that name only one are describing one leg of the same route.
What do you get for the headphone puzzle?
The Red Finger collectible, and it goes to the player at the box rather than the player in the chair.
Can you swap roles partway through?
Not usefully. The music stops when the seated player leaves the chair, and walking back to trade places takes longer than finishing the puzzle.
Sources and verification
Official pages are the primary reference. Player reports are labelled as community samples and never presented as official facts.