What are the red things in Big Walk? Gourds, blorbs, eggberts — and where they keep going
Nobody agrees what to call them, most groups do not know they need 15, and almost everyone loses one before working out that items go home when you log off. All three answered here.

Quick answer
They are puzzle rewards, and you need 15 of them for full completion — 8 from the main game and 7 from the purple puzzles after the ending. They go in a green room near spawn. The part that catches almost everyone: they do not stay where you leave them. Log off and every loose item returns to where it came from, sitting on a little blue pillow at the puzzle it belongs to. The only things that stay put are items a player is holding or has attached to a bag or belt.
- Needed for 100%
- 15
- From the main game
- 8
- From purple puzzles
- 7
- Between sessions
- They return home
Nobody agrees what they are called
This is worth saying first, because it is why searching for them is so frustrating. The game does not really name these things on screen, so the community named them eight different ways and none of them won.
One thread arguing that everyone should call them Eggbert drew sixty upvotes and fifty-three replies. Another player put it more plainly: they call them dingles, and asked whether anyone actually knows what they are.
So if you arrived here having typed any of the following, you are in the right place and you were not being vague — there simply is no agreed word.
What they actually are is simple: a reward object that appears when your group finishes a puzzle. You carry it back, and at the end of the game you hand a collection of them in. Nothing about them is used up or spent along the way.
- Red things, red babies, little red babies
- Gourds, red gourds — the closest thing to a standard term
- Blorbs, egg things, red eggs
- Dingles, Eggbert — community coinages, both in active use
- Red keys, red prizes — used by people who saw them as puzzle rewards first
You need fifteen, and most groups do not know that
The number that matters is 15. Eight come from the main game as you clear puzzles on the way to the ending, and seven more come from the purple puzzles, which only appear after you have finished.
That second half is the part people miss. A group that beats the game with eight gourds in hand often assumes they are done collecting and that only puzzles remain. They are not — the purple set produces seven more, and full completion needs all fifteen together.
Where they go is a green room, reachable from close to the spawn point. One player describes the route as turning left coming out of spawn and running through the archway, with the room more or less straight ahead. Other write-ups place it beside the train station. Those may well be the same building described from different directions, and we have not been able to walk it ourselves to settle which description is easier to follow.
- 8 — collected during the main game
- 7 — from the purple puzzles, which unlock after the ending
- 15 — the total the final task wants
- The drop-off point is a green room near spawn
They do not stay where you put them
This is the single most useful thing on this page, and it is the reason two separate groups have posted asking where their collection went.
When everyone logs off, loose items return to where they came from. A gourd you carefully carried back to camp will not be at camp tomorrow — it will be back at the puzzle that produced it, sitting on a little blue pillow. Two players describe finding them exactly that way, both after making the same mistake.
The exception is what saves you. Items being held by a player, or attached to a bag or a belt, stay where they are. So the difference between losing an evening of collecting and not losing it is whether the gourds went onto someone's belt before the group signed off.
There is also a way to check without walking the whole island. In the map room, gourds you have unlocked show on the terrain map lying on their side, marking where each one has returned to.
- Loose on the ground — goes back to its puzzle, on a blue pillow
- Held by a player — stays where the player left it
- Attached to a bag or belt — stays
- Check the map room to see where each one went
The Lost and Found at spawn
There is a Lost and Found area at spawn, and it is worth knowing about for two reasons.
First, it is somewhere you can deliberately put things you want to find again. Second — and this trips people up — it is not where returned gourds end up. A group that loses a gourd overnight and checks only the Lost and Found will come away thinking it is gone for good. It went back to its puzzle instead.
One player lost a gourd by bouncing it onto an out-of-reach ledge and asked whether they would have to build a human tower to get it back. They did not: it reset overnight like everything else.
Red, but not a gourd
Not everything red on the island is one of these, and the confusion is worth heading off because the game does not label much.
The clearest example is the set of red speakers standing on a beach with nothing obviously attached to them. They are not a puzzle and there is no reward for finding them: plug a radio into the table beside them and the music plays out through the speakers. It is a party spot. A player who found them assumed they had to be part of something and could not work out what.
The test that separates them is simple. A gourd appears because your group finished a puzzle, it can be picked up and carried, and if it goes missing overnight it turns up on a pillow back at that puzzle. Scenery does none of those things.
The other place people get stuck is the opposite way round: they have a gourd in hand and cannot remember which puzzle it came from, which matters once you know that items go home. The map room answers that without walking anywhere, because unlocked gourds show on the terrain map lying on their side at the spot they belong to.
So do you keep collecting after the ending?
Yes. This is the exact question a player asked after beating the game, and the answer is that the ending is not the end of collecting.
Keep the eight you already have, do the purple puzzles for the remaining seven, then take all fifteen to the green room. If some of your eight have wandered back to their puzzles in the meantime, the map room will tell you where each of them is before you set out.
Frequently asked
What are the red things in Big Walk?
Puzzle rewards. Your group gets one for finishing a puzzle, and you hand a set of them in at the end. The community calls them gourds, blorbs, red babies, dingles and Eggberts, among others — the game does not settle on a name.
How many gourds do you need in Big Walk?
Fifteen for full completion: eight from the main game and seven from the purple puzzles that appear after the ending.
Where do you put the gourds in Big Walk?
A green room near the spawn point. One route described by a player is to turn left out of spawn and run through the archway, with the room roughly straight ahead.
Why did my gourds disappear overnight?
They went home. Loose items return to their origin between sessions, and a returned gourd sits on a small blue pillow at the puzzle it came from. Items held by a player or attached to a bag or belt stay put.
Are the gourds in the Lost and Found?
Usually not. The Lost and Found at spawn is somewhere you can deliberately store things, but items that reset overnight go back to their puzzle rather than there.
Do you still need to collect red things after beating the game?
Yes. Beating the game does not finish the collection — the purple puzzles add seven more, and the final task wants all fifteen.
What is a blorb in Big Walk?
The same object. Blorb, gourd, red thing, red baby, dingle and Eggbert are all names players use for the puzzle reward.
Can you lose a gourd permanently?
No reports suggest so. A gourd knocked somewhere unreachable resets to its puzzle when everyone logs off, which is the usual way people get them back.
Sources and verification
Official pages are the primary reference. Player reports are labelled as community samples and never presented as official facts.
- r/BigWalk — What to do with red things after beating the game (15 total, green room near spawn)Community
- r/BigWalk — Little red babies disappearing (items return to origin; map room; Lost and Found)Community
- r/BigWalk — Do item positions reset between sessions? (blue pillow at the original puzzle)Community
- Big Walk on Steam — Save Anytime and Steam CloudOfficial