How long is Big Walk? Main story, 100%, and why the estimates disagree
Roughly 7 to 10 hours for the main story and 15 to 20 for everything, but there is no official figure and your group size moves it more than anything else. Here is what the spread actually means.

Quick answer
Plan on 7 to 10 hours to reach the ending and 15 to 20 if you want everything, but treat both as ranges rather than targets. House House has never published a figure, so every number you see is aggregated from player submissions. The single biggest variable is how many people you play with: the host picks a 2-player, 3-player or 4-plus world at the start, and those are different worlds with different puzzles. Because the game saves anytime and syncs to the cloud, none of this has to happen in one sitting — most groups run it as three or four evenings.
- Main story
- ~7-10 hours
- Completionist
- ~15-20 hours
- Official figure
- None published
- Biggest variable
- Group size
On this page
- The two numbers worth knowing
- Why every site gives you a different number
- Group size changes the answer more than skill does
- Most groups never reach the ending at all
- How long to beat Big Walk, by group size
- You do not need one long sitting
- What makes it shorter or longer
- Frequently asked
- Sources and verification
The two numbers worth knowing
Reaching the ending takes most groups somewhere between seven and ten hours. Clearing everything — the post-ending purple puzzles, the remaining collectibles, the second ending — pushes it to roughly fifteen to twenty.
Both figures come from player submissions rather than from the studio. That matters more than it sounds: a submitted time is what one group actually took, including the twenty minutes they spent lost, and it is self-reported by people who finished. Nobody submits a time for a run they abandoned.
So read these as the middle of a wide distribution, not as a schedule. A group that talks a lot and explores will land above the range. A group where one person has already played will land below it.
Why every site gives you a different number
Search this question and you will get 8 to 12 hours, 11 hours 24 minutes, 7 to 10 hours, and 15 to 20 hours, often on the same page. They are not contradicting each other; they are measuring different things and rarely saying which.
Three separate distinctions get flattened together. Main story versus completionist is the obvious one. Average versus median is the second — a handful of very long submissions drags an average up, which is why a precise-looking figure like 11h 24m sits above the more common 7 to 10 range. The third is that some sites quote the all-styles number, which mixes both groups into one.
The practical version: if you want to know whether tonight is enough, use the main-story range. If you are deciding whether the game has legs after the credits, use the completionist one. A single blended number answers neither question.
- Main story — reaching the ending, nothing optional
- Completionist — the purple puzzles, the collectibles, the second ending
- All styles — both mixed together, which is why it lands in between
- Average vs median — averages run high because slow runs are unbounded and fast ones are not
Group size changes the answer more than skill does
When the host starts a trip they pick a version of the world built for 2 players, 3 players, or 4 and up. These are not difficulty settings. They change which puzzles the island presents, because a puzzle that needs two people standing on two plates cannot exist in a solo world and works differently with five people available.
That means a second run at a different size is closer to new content than to a replay, and it also means your friend's completion time may not describe the game you are playing.
Larger groups are not automatically faster. Coordination cost rises with numbers, and proximity voice means a spread-out group of six is several conversations rather than one. Two people who know each other well are often the quickest way to the ending.
Most groups never reach the ending at all
This is the part the hour counts hide. Steam publishes how many owners hold each achievement, and the drop-off is steep.
Crossing the drawbridge — effectively 'started the game' — sits at 86.5%. Reaching the map room is 58.3%. Getting beyond the wall, which is late-game territory, is 9.9%. The completion achievement is 1.9%.
So when a page tells you the game is ten hours long, it is describing the roughly one owner in ten who got there. The more useful question for a new group is not how long the game is but whether you can hold a group together for four evenings, because that is where runs actually end.
- 86.5% — crossed the drawbridge
- 58.3% — reached the map room
- 18.7% — entered a big tunnel
- 9.9% — went beyond the wall
- 1.9% — finished everything
How long to beat Big Walk, by group size
Since the world you load depends on how many people are in it, the how-long-to-beat question really has three answers rather than one. These are rough shapes rather than measured figures, drawn from where player-submitted times cluster.
A pair moves fastest. Two people can stand on two things, which is the shape most puzzles want, and there is no waiting for a third voice to agree. Three adds a scout — someone can range ahead while a pair works — which often nets out neutral. Four and above trades speed for atmosphere.
The variance matters more than the midpoint. A confident pair can be done in an evening and a half; the same pair stopping to read every note and climb every tower will take four. Nobody is doing it wrong.
- Two players — roughly 7 to 9 hours, the tightest and most predictable run
- Three players — similar total, with more ground covered and more backtracking
- Four or more — expect 10 hours and up, because coordination and travel eat the difference
- Completionist at any size — 15 to 20, and the size you pick changes which puzzles you owe
You do not need one long sitting
Steam lists the game as Save Anytime with Steam Cloud support, so progress is not tied to finishing a chapter. The practical constraint is social rather than technical: the host holds the save, so the group can only continue when the host is available.
Most groups settle into three or four evenings of two to three hours. That maps cleanly onto the seven-to-ten-hour range and leaves room for the session where nobody makes progress because everyone is talking.
Worth agreeing before the first evening: who hosts, and roughly when the next session is. Groups that leave both open tend to become one of the 90% that stop before the wall.
What makes it shorter or longer
If you are trying to fit the game into a specific amount of time, these are the levers that actually matter.
- Shorter — a group of two who talk easily, someone who has played before, sticking to the critical path
- Longer — five or six players spread out, chasing collectibles as you go, doing the puzzles without hints
- Much longer — going for the completion achievement, which adds the post-ending purple puzzles and a second ending
- Not a factor — difficulty settings. There is no mode that shortens the game.
Frequently asked
Does Big Walk save your progress?
Yes. Steam lists it as Save Anytime with Steam Cloud support, so you can stop whenever you like. The catch is social rather than technical: the host holds the save, so the group continues when the host is free.
Is Big Walk replayable?
More than most co-op games, because the host picks a 2, 3 or 4-plus player world at the start and those worlds contain different puzzles. A second run at a different size is closer to new content than to a replay.
How many evenings should we set aside for Big Walk?
Three or four sessions of two to three hours covers the main story for most groups. Agreeing on the nights in advance matters more than it sounds — most runs end because the group stops meeting, not because a puzzle beat them.
How long does it take to beat Big Walk?
Around 7 to 10 hours to reach the ending for most groups. There is no official figure — every number in circulation is aggregated from player submissions.
How long to 100% Big Walk?
Roughly 15 to 20 hours, which adds the post-ending purple puzzles, the remaining collectibles and the second ending. Only about 1.9% of Steam owners have the completion achievement.
How many hours is Big Walk?
Between 7 and 20 depending on what you count. Reaching the ending is the lower figure; clearing everything is the upper one.
Is Big Walk short?
For a co-op game at this price it is average length, but it is longer than one evening. Plan three or four sessions rather than a single sitting.
Does group size change how long Big Walk takes?
Yes, and more than anything else. The host picks a 2, 3 or 4-plus player world at the start, and those worlds contain different puzzles. Bigger groups are not reliably faster, because coordination costs rise.
Can you finish Big Walk in one sitting?
Technically yes at the short end of the range, but the game saves anytime and syncs to the cloud, so there is no reason to. The limit is usually the host's availability rather than the save system.
Why do different sites give different lengths?
They are quoting different measures — main story, completionist, or all styles blended — and averages rather than medians. A precise-looking figure is usually an average pulled upward by a few very long runs.
Sources and verification
Official pages are the primary reference. Player reports are labelled as community samples and never presented as official facts.