Big Walk Forget-Me-Not puzzle: find all 4 inserts
Solve the Big Walk Forget-Me-Not puzzle by reading its three placards and sound clue, collecting four matching inserts from earlier puzzles and returning them in order.

Quick answer
The three placards and looping speaker are a shopping list, not controls. Inspect them first, then revisit four completed puzzles elsewhere on the island and remove the three matching picture inserts plus the matching sound speaker. Carry all four back — they attach to backpacks — and place them in the same order shown at Forget-Me-Not. Do not copy another group's symbols: the pieces you need can differ, so your own board is the answer key.
- Return point
- Coast near the weather balloon
- Approx. coordinates
- 3880 · 2250
- Items needed
- 3 picture inserts · 1 speaker
- Where they come from
- Four earlier puzzles
Make sure this is the Forget-Me-Not puzzle
This is the blue four-piece station near the coast and weather balloon, at roughly 3880, 2250. At the bottom of its short steps you see three placards with picture clues, a speaker playing a short loop, and four empty slots.
Nothing useful is hidden in the immediate area. The name is the instruction: the station asks whether your group remembers — or can revisit — information from puzzles you already solved elsewhere.
Record your three pictures and one sound
Take a screenshot or have one player write down the three images from left to right. Listen to the speaker long enough to recognise its rhythm and pitch, then record that as the fourth clue.
Use your own station rather than a screenshot from a walkthrough. Player guides warn that the exact set can differ, so somebody else's four-piece answer may send you across the island for the wrong inserts.
- Clue 1 — left picture placard
- Clue 2 — middle picture placard
- Clue 3 — right picture placard
- Clue 4 — the looping sound from the speaker
Revisit the four source puzzles
The matching objects sit inside puzzle areas your group has already completed. Community routes consistently point to four source areas: a chartreuse building near the Green Tower, the telescope puzzle on a red platform, a turnstile house near the Blue Tower, and the music room near the Yellow Tower.
At each source, compare the removable insert with the clue you recorded. Take only the matching one. The music room supplies the sound piece: listen to its available speakers and carry the one playing the same loop as the Forget-Me-Not station.
If an insert is not available, finish that source puzzle first. The collection station is designed as a revisit route, so reaching it before those puzzles are complete means your group is early rather than stuck.
Use backpacks for the long return trip
This is a literal Big Walk across several regions. The inserts attach to backpacks, which is safer than leaving them loose at a meeting point and lets the group divide the route.
A small group can split the source locations between players and regroup at the station. Before anyone logs off, keep the inserts held or attached; loose objects can return to their source between sessions.
Place the four pieces in the displayed order
Return to the blue station and put the three picture inserts into the corresponding slots in the same left-to-right order as the placards. Put the matching speaker into the fourth slot.
When all four matches are correct, the station completes and releases its puzzle reward. If nothing happens, compare every piece with your original screenshot before walking back across the island; the most common failure is a correct-looking insert in the wrong position.
If Forget-Me-Not will not complete
Treat the four slots independently. One wrong picture or one similar-sounding speaker is enough to keep the station open, and moving all four at once makes it harder to identify which one failed.
- No removable insert at a source — complete that source puzzle first
- Three pictures look right — verify their left-to-right order
- Speaker sounds close — compare the complete loop, not its first note
- An insert vanished after logging off — return to its source puzzle
- Your pieces match a guide but not your board — follow your own board
Spoiler controls
Hint: where the four missing pieces areShow a hint
They are not around the blue station. Each clue points back to a different puzzle your group has already completed, and the fourth object is a removable speaker carrying the same sound loop.
Full route in one paragraphShow the full solution
Photograph the three placards and record the sound at the coastal station near 3880, 2250. Revisit the chartreuse building near the Green Tower, the telescope puzzle on a red platform, the turnstile house near the Blue Tower, and the music room near the Yellow Tower. Take the three picture inserts and speaker that match your station, attach them to backpacks, return, and place them in the displayed order.
Frequently asked
How do you solve Forget-Me-Not in Big Walk?
Read its three picture clues and sound loop, collect the matching inserts from four previously completed puzzles around the island, then return and place all four in the displayed order.
Where are the four Forget-Me-Not inserts?
Community routes place them at a chartreuse building near the Green Tower, the telescope puzzle on a red platform, a turnstile house near the Blue Tower, and the music room near the Yellow Tower.
Why can I not pick up one of the puzzle pieces?
The source puzzle probably is not complete yet. Finish it first, then return to its insert area and take the piece matching your Forget-Me-Not clue.
Is the Forget-Me-Not solution the same for every group?
Do not assume so. Player guides report different required pieces, so use the three placards and speaker in your own world as the answer key.
Can Forget-Me-Not pieces attach to a backpack?
Yes. Players specifically report carrying the inserts on backpacks, which makes the long collection route safer and lets a group split up.
Sources and verification
Official pages are the primary reference. Player reports are labelled as community samples and never presented as official facts.